Mechanic – Crafting

The crafting skills Engineering, Medicae and Thaumaturgy give a character the ability to create in- game objects or abilities, using materials found in the game.

In order to craft an item, you must complete a crafting form and the required roleplay and then go to the Games Organisation Desk to drop off the form and any required resources. The crafting opening times will be displayed on a noticeboard outside the Games Organisation Desk.

Please note that although Engineers can craft explosives, they cannot use them without the Explosives skill.

Work Points

When you take the Engineering, Medicae or Thaumaturgy skill, you get a certain number of Work Points (WP) per event according to your tier in that crafting skill. Work Points represent the understanding your character has with working on projects; each project will have an associated cost. These are skill-specific; you cannot generally use Engineering Work Points for medical or thaumaturgy projects, and vice versa.

The below table shows the total amount of work points per skill tier of Engineering, Medicae an Thaumaturgy:

Skill TierWork Points
Tier 110
Tier 2
Tier 3

Some craftable items can grant characters additional work points. The most common of these are the Advanced or Expert Workbench and Laboratory for Engineering and Medical projects respectively. Workbenches and Laboratories, although primarily required for Research projects, can be used by anyone with the relevant crafting skill.

You cannot use the bonus points from items such as Workbenches and Laboratories on their own, they are to supplement the personal work points you supply to the project.

You do not have to use all your work points for an event in one go; if you wish to use some and reserve some in case you wish to do ad-hoc crafting (see Ad-hoc Crafting below) or in case of other unforeseen needs; you may simply fill out another form later in the event and drop it to the Games Organisation Desk as usual. These remaining points must be spent at the current event, any points not spent in an event do not carry over to the next event.

Crafting in a Team
Any character able to craft Medical or Engineering items may have up to two Assistants to help them with their project. These Assistants must have the relevant crafting skill.

The Lead Crafter and Assistants, once designated, may not normally change for the duration of the project – in the case of losses to the team through character death, replacement crafters may be added to the team at a cost to the progress on the project.

Only the Lead Crafter is required for progress to be made, and both Assistant slots do not have to be filled initially. The Lead Crafter is responsible for completing the crafting paperwork and acting as liaison with the Games Organisation Desk to register progress on the project as it is made.

Maintenance and Expiration
With time and use, things break. Every piece of tech made using Engineering or Medicae has either a maintenance date and a set maintenance cost, or an expiration date. If there is a maintenance cost, it must be fulfilled at the Games Organisation Desk before the end of the event listed on the item’s lammie, otherwise this item will break and become unusable. To maintain an item you must have the knowledge to make the item. If an item has an expiration date, it must be used before the end of the listed event or it will become useless. Thaumaturgy powers must also be refreshed at the Omega Sphere.

Ad-hoc Crafting
Ad-hoc crafting is a subset of crafting, undertaken in the same way as normal crafting. It is used to attempt to create an item needed for a very specific purpose, often in response to an unforeseen circumstance in the field. Any character with the Engineering or Medicae skill may attempt to craft an item such as this without researching how to do so.

This type of crafting follows the same procedures as normal crafting, and still requires Work Points. However, given the character’s limited knowledge about what they are doing, these items cost more resources to make, are extremely unstable, most likely will not function exactly how the crafter wishes them to, and always have an extremely short period of use.

Due to the nature of this type of crafting, it is extremely unlikely it will produce the same results twice, and items created in this way cannot be used for research.

To perform Ad-hoc crafting you will need to go to the Games Organisation Desk and discuss what you intend to do with the crafting team, who will then confirm the time, Work Points and materials required for your Ad-hoc project, and determine the outcome of your impromptu crafting.