The ability to make and maintain weapons, armour and equipment for the troops. The Engineering skill gives the ability to analyse, craft, repair, and hack different tiers of technology. You will be granted a number of Engineering Work Points (EWP) per event in order to craft items. In order to undertake the Hacking or Analysis abilities of this skill, you must first craft a Multispectrum Systems Analyser (also called a “Multispec”). This takes the form of a small portable computer that assists with a variety of engineering tasks, and must be physrepped by the player. This is a lammie item. Without a lammie attached to an appropriate physrep, you cannot use the Hack or Analyse abilities of the Engineering skill. Vrede may use their Omnispec in place of a Multispec. All actions (analysing, crafting, repairing, and hacking) taken using this skill require appropriate roleplay and physreps. Please note that although physreps of tools are not required to be LARP-safe, you must refrain from using any sharp or pointed objects for safety reasons.
Tier 1
- May spend 60 seconds repairing physical armour or an energy shield to call “Repair <Armour type>”.
- May spend 30 seconds mending an item to call “Mend <item>”.
- Has 10 EWP per event.
- May Craft and Repair standard tier engineering items.
- May Hack and Analyse standard tier systems (requires a Multispec).
- May assist Engineer/Operative classes in teams of up to 3 when repairing armour and mending weapons and shields.
Tier 2
- May spend 60 seconds repairing physical armour or an energy shield to call “Repair <Armour type>”.
- May spend 30 seconds mending an item to call “Mend <item>”.
- Has 15 EWP per event.
- May Craft and Repair standard and advanced tier engineering items.
- May Hack and Analyse standard and advanced tier systems (requires a Multispec).
- May assist Engineer/Operative classes in teams of up to 3 when repairing armour and mending weapons and shields.
- Engineer/Operative classes may have 1 additional helper when repairing armour and mending weapons and shields. – the helper must also have the Engineering skill at any tier.
Tier 3
- May spend 60 seconds repairing physical armour or an energy shield to call “Repair <Armour type>”.
- May spend 30 seconds mending an item to call “Mend <item>”.
- Has 20 EWP per event.
- May Craft and Repair standard, advanced, and expert tier engineering items.
- May Hack and Analyse standard, advanced, and expert tier systems (requires a Multispec).
- May assist Engineer/Operative classes in teams of up to 3 when repairing armour and mending weapons and shields.
- Engineer/Operative classes may have 2 additional helpers when repairing armour and mending weapons and shields. Helper must also have the Engineering skill at any tier.