Heavy Weapon Specialists are the main offensive force in the Green Cloaks Task Force. Equipped with heavy armour, shields, and melee weapons or large guns, they are capable of taking and causing large amounts of damage.
Primary Skills | Secondary Skills |
Bulging Biceps | Engineering |
Fortitude | Explosives |
Melee Weapons | Grit |
Heavy Weapons | Pistol |
Regimental Skill |
Class Attributes:
Free Starting Skills | Heavy Weapons or Melee Weapons and regimental Skill |
Starting Skill Points | 2 |
Maximum Physical Armour Type | Heavy |
- Bulletproof: Heavy Weapons Specialists receive 2 extra armour hits for any physical armour they are wearing.
- Canny: Once per encounter, a Heavy Weapons Specialist may use a ‘once per encounter’ call 1
additional time from the Melee Weapons or Heavy Weapons skill, provided they already have
access to that skill. - Proper Training: Heavy Weapons Specialists may move at a slow walking pace whilst using a heavy weapon, and they count as two team members when crewing a super heavy weapon (only applicable if they have the Heavy Weapons skill).
- Regimental Training: New Heavy Weapons Specialists will start with Tier 1 of their regiment’s specialist skill, and this skill counts as a primary skill for the purposes of spending skill points.