Class – Human Trooper

The majority of the Terran army are troopers. They are trained to be versatile and reliable, and are able to support each other effectively during combat.

Primary SkillsSecondary Skills
FortitudeAwareness
GritBulging Biceps
Melee WeaponsMedicae
RiflePistol
Regimental Skill

Class Atributes

Free Starting SkillsMelee Weapons or Rifle and Regimental Skill
Starting Skill Points2
Maximum Physical Armour TypeHeavy
  • Canny: Once per encounter, a Trooper may use a ‘once per encounter’ call 1 additional time from the Melee Weapons or Rifle skill, provided they already have access to that skill.
  • Dodged the Bullet!: A Trooper with Tier 2 or 3 Fortitude may take a Knockdown call to “Resist” a call from any weapon or grenade one extra time per day.
  • Jack Of All Trades: Once per day, a Trooper may perform 5 minutes of practice or training in a skill they do not have, in order to gain Tier 1 of that skill for one hour, or for the duration of a battle. The character must have the prerequisites for this skill (including any required supporting skills) and cannot use the learned skill for crafting or research, and cannot learn Focus, Thaumaturgy, Self-Sufficient, or Omega skills.
  • Tenacious: Troopers start with 4 points of Endurance rather than 3.
  • Regimental Training: New Troopers will start with Tier 1 of their regiment’s specialist skill, and this skill counts as a primary skill for the purposes of spending skill points.