Skill – Medicae

When the bullets start flying someone has to be there to patch up the holes. It’s not a glamorous job, but somebody’s gotta do it!

The Medicae skill gives the ability to heal wounds and endurance, to craft different tiers of medtech items, and to perform medical Analysis. You will be granted a number of Medical Work Points (MWP) per event in order to craft items.

In order to undertake the Analysis ability of this skill, you must first craft a Multispectrum Systems Analyser (also called a “Medispec”). This takes the form of a small portable computer that assists with a variety of medical tasks, and must be physrepped by the player. This is a lammie item. Without a lammie attached to an appropriate physrep, you cannot use the Analyse ability of the Medicae skill. Vrede may use their Omnispec in place of a Medispec.

All actions (analysing, crafting) taken using this skill require appropriate roleplay and physreps. Please note that although physreps of tools are not required to be LARP-safe, you must refrain from using any sharp or pointed objects for safety reasons.

Using this skill to make the Heal Wound call requires both the target and healer to remain stationary for the duration; if either of them moves from their position, the count is reset for the Wound that is currently being restored. During the use of the Stabilise and Restore Endurance calls, the target and healer may move slowly.

It is possible, through craftable items or other means, to reduce the time it takes to use this skill. However, the minimum time it can ever take to activate the Stabilise and Restore Endurance call is 10 seconds, and to activate the Heal Wound call is 20 seconds.

You can use Medicae to Restore Endurance to yourself, but you cannot Stabilise yourself, or heal your own wounds.

Tier 1

  • May spend 10 seconds treating a target to call “Stabilise”.
  • May spend 30 seconds treating a target to call “Restore Endurance 1”.
  • May spend 60 seconds treating a target to call “Heal Wound”.
  • Has 10 MWP per event.
  • May Craft standard tier med-tech items.
  • May Analyse standard tier medical problems (requires a Medispec).
  • May assist Medic classes in teams of up to 3 when Healing Wounds and Restoring Endurance.

Tier 2

  • May spend 10 seconds treating a target to call “Stabilise”.
  • May spend 30 seconds treating a target to call “Restore Endurance 1”.
  • May spend 60 seconds treating a target to call “Heal Wound”.
  • Has 15 MWP per event.
  • May Craft standard and advanced tier med-tech items.
  • May Analyse standard and advanced tier medical problems (requires a Medispec).
  • May assist Medic classes in teams of up to 3 when Healing Wounds and Restoring Endurance.
  • Medic classes may have 1 additional helper when Healing Wounds and Restoring Endurance – the helper must also have the Medicae skill at any tier.

    Tier 3
  • May spend 10 seconds treating a target to call “Stabilise”.
  • May spend 30 seconds treating a target to call “Restore Endurance 1”.
  • May spend 60 seconds treating a target to call “Heal Wound”.
  • Has 20 MWP per event.
  • May Craft standard, advanced, and expert tier med-tech items.
  • May Analyse standard, advanced, and expert tier medical problems (requires a Medispec).
  • May assist Medic classes in teams of up to 3 when Healing Wounds and Restoring Endurance.
  • Medic classes may have 2 additional helpers when Healing Wounds and Restoring Endurance – the helper must also have the Medicae skill at any tier.