Why do the Green Cloaks still employ butchers when the Omega can offer such elegant ways of healing?
Abilities granted by this skill cost Focus Points (FP) to activate, and their costs are listed in the description of each ability below. Omega abilities will almost always cost the same amount of FP as the tier of the skill they are from. To use an ability in this skill set, you must spend at least 5 seconds verbally activating the ability, so that those around you can hear it, before indicating a target and announcing the effect. Do not mumble or whisper your vocals. Although the vocals used to initiate an ability can be longer than 5 seconds, and as varied as you like, your vocals must contain the words “Omega”, “Body” and the name of the ability you are using.
For the Omega Body Sphere, you will sometimes be required to continue roleplaying and chanting after your activation vocals for a certain amount of time. This time period indicates the user knitting together wounds and returning the target to health. The time needed is indicated in the description for each ability, and also in the tables about restoring Endurance.
Ability to use the “Stabilise” call instantly on touch, for a cost of 1 FP. After the appropriate vocals, the call is “Focus 1 Stabilise”.
- Restore Endurance
Ability to use the “Restore Endurance” call to restore 1 Endurance point to a target on touch with 10 seconds of chanting, for a cost of 1 FP. This will also awaken an unconscious character. After the appropriate vocals and chanting, the call is “Focus 1 Restore Endurance 1”.
- May use Tier 1 Omega Body abilities.
- Heal Wound
Ability to use the “Heal Wound” call on touch with 20 seconds of chanting, for a cost of 2 FP. After the appropriate vocals and chanting, the call is “Focus 2 Heal Wound”.
- Restore Endurance 3
Ability to use the “Restore Endurance” call to restore 3 Endurance points to a target on touch with 20 seconds of chanting, for a cost of 2 FP. After the appropriate vocals and chanting, the call is “Focus 2 Restore Endurance 3”.
- Once per day, may spend 1 extra FP on top of the normal cost of a Tier 1 Omega Body ability in order to use that ability without the usual vocals or chanting time by using the Snap prefix. For example “Snap Focus 2 Stabilise”.
- May use Tier 1 and 2 Omega Body abilities.
Ability to affect one target with the “Paralyse” call by dagger or melee weapon blow, for a cost of 3 FP. This ability may be activated and the delivery delayed for up to 30 seconds. After the appropriate vocals, the call is “Focus 3 Paralyse”.