Snipers are experts with rifles and have training to take people down quickly at long range. They are skilled at hiding and at detecting others who are hidden.
Primary Skills | Secondary Skills |
Awareness | Fortitude |
Marksman | Grit |
Rifle | Melee Weapons |
Stealth | Skill – Pistol |
Regimental Skill |
Class Attributes
Free Starting Skills | Awareness or Rifle and Regimental Skill |
Starting Skill Points | 2 |
Maximum Physical Amour Type | Medium |
- Incapacitate the Target: Snipers with the Marksman skill can use the “Marksman Rend” call without expending a marksman round, once per encounter. This is in addition to the daily abilities of the Marksman skill.
- Tools for the Job: Snipers are issued with 5 marksman rounds per event.
- Trained to Kill: Snipers take 10 seconds less time to use the “Marksman Fatal” and “Marksman Rend” calls.
- Regimental Training: New Snipers will start with Tier 1 of their regiment’s specialist skill, and this skill counts as a primary skill for the purposes of spending skill points.