Skill – Omega Energy Attunement

Everything burns: from the oldest stars to the newest human spirit, and that energy is yours to harness and direct.

Abilities granted by this skill cost Focus Points (FP) to activate, and their costs are listed in the description of each ability below. Omega abilities will almost always cost the same amount of FP as the tier of the skill they are from. To use an ability in this skill set, you must spend at least 5 seconds verbally activating the ability, so that those around you can hear it, before indicating a target and announcing the effect. Do not mumble or whisper your vocals. Although the vocals used to initiate an ability can be longer than 5 seconds, and as varied as you like, your vocals must contain the words “Omega”, “Energy” and the name of the ability you are using.

Tier 1

  • Repel
    Ability to affect one target within 10 metres (30 feet) with the “Repel” call, for a cost of 1 FP.
    After the appropriate vocals, the call is “Focus 1 Repel”.
  • Bolt 1
    Ability to affect one target within 10 metres (30 feet) with the “Bolt” call, for a cost of 1 FP.
    After the appropriate vocals, the call is “Focus 1 Bolt 1”, where the second number indicates
    how much damage you have dealt.

Tier 2

  • May use Tier 1 Omega Energy abilities.
  • Rend
    Ability to affect one target with the “Rend” call by dagger or melee weapon blow, for a cost of 2 FP. This ability may be activated and then the delivery delayed for up to 10 seconds. After the appropriate vocals, the call is “Focus 2 Rend”.
  • Once per day, may spend 1 extra FP on top of the normal cost of a Tier 1 Omega Energy ability in order to use that ability without the usual vocals by using the Snap prefix. For example “Snap Focus 2 Repel”.

Tier 3

  • May use Tier 1 and 2 Omega Energy abilities.
  • Blast 3
    Ability to affect one target within 10 metres (30 feet) with the “Blast” call, for a cost of 3 FP. After the appropriate vocals, the call is “Focus 3 Blast 3”.
  • Twice per day, may spend 1 extra FP on top of the normal cost of a Tier 1 or 2 Omega Energy ability in order to use that ability without the usual vocals by using the Snap prefix. For example “Snap Focus 3 Rend”.

Skill – Thaumaturgy

There are secrets in the Omega that should be left alone. However, that doesn’t mean everyone listens

to that advice. At least one of the Omega Attunement skills is required to learn and use this skill. An Omega Focus is needed to research or store thaumaturgy projects or to analyse anomalies. The Thaumaturgy skill gives the ability to develop thaumaturgical powers, and to perform thaumaturgical Analysis of Omega anomalies. You will be granted a number of Omega Work Points (OWP) per event in order to develop thaumaturgical powers.

Tier 1

  • Has 10 OWP per event that can be used to research thaumaturgy projects.
  • May analyse standard tier Omega anomalies.

Tier 2

  • Has 15 OWP per event that can be used to research thaumaturgy projects.
  • May analyse standard and advanced tier Omega anomalies.
  • Once per day, may Attune yourself to one Tier 1 ability from an Omega Attunement that you can already use, after 5 minutes of roleplay. You must pay 5 FP, but then can use that ability for free, once per encounter for the rest of the day. (Please note that this cannot be used for variable-cost Omega abilities, such as Resist.) In your vocals, the Focus cost will remain the same, (for example, Focus 1 Bolt) but you will not expend FP for this casting.

Tier 3

  • Has 20 OWP per event that can be used to research thaumaturgy projects.
  • May analyse standard, advanced and expert tier Omega anomalies.
  • Once per day, may Attune yourself to two Tier 1 abilities, or one Tier 2 ability from an Omega Attunement that you can already use, after 5 minutes of roleplay. You must pay 8 FP but then can use those abilities for free, once per encounter for the rest of the day. You may alternatively use the Thaumaturgy Tier 2 Attune ability instead. (Please note that this cannot be used for variable-cost Omega abilities, such as Resist.) In your vocals, the Focus cost will remain the same, (for example, Focus 2 Stun) but you will not expend FP for this casting.

Thaumaturgical Research

Thaumaturgy is the study of manipulation of Omega power, and will allow Omega users to unlock the true potential of the Omega within themselves, and create completely new abilities. Thaumaturgy requires a ritually created Focus.

This requires the Thaumaturgy skill, which gives you a set of Omega Work Points (OWP) per event. These points help you learn how to perform many interesting abilities as an Omega user through Thaumaturgy research. To research a new Thaumaturgy ability you must have an open slot on a Focus bound to your character.

Before you begin your research, you must propose your idea to thauma@greencloaks.co.uk on a research form.

Once you have an approved research proposal you can start putting work points into it by completing your crafting form on site and handing it in to the Omega referees at the Omega Sphere.

After you have completed research it is recorded in a database at Games Organisation Desk and you will receive a lammie detailing the ability. You can then use your new ability. You may have as many open research projects as you want, and are not required to finish any, however, once you begin a research project, the slot on your Focus is committed to it and cannot be used for other purposes.

Your Omega Attunement skills are important for research. If you wish to do research into a particular area of the Omega, you must have the relevant Omega Attunement skill. The higher the tier of that Attunement skill, the easier the research will be.

If you have an existing Thaumaturgical effect and wish to research enhancing it, this is a new project but will not use a new slot; it will overwrite the existing slot upon completion. Due to the intensely personal nature of Thaumaturgy projects, they cannot be worked on in teams, and cannot be taught.

Skill – Omega Spirit Attunement

The spirit is a vicarious and nebulous thing – but speak the right words and it becomes your plaything.

Abilities granted by this skill cost Focus Points (FP) to activate, and their costs are listed in the description of each ability below. Omega abilities will almost always cost the same amount of FP as the tier of the skill they are from. To use an ability in this skill set, you must spend at least 5 seconds verbally activating the ability, so that those around you can hear it, before indicating a target and announcing the effect. Do not mumble or whisper your vocals. Although the vocals used to initiate an ability can be longer than 5 seconds, and as varied as you like, your vocals must contain the words “Omega”, “Spirit” and the name of the ability you are using.

Tier 1

  • Knockdown
    Ability to affect one target within 10 metres (30 feet) with the “Knockdown” call, for a cost of 1 FP. After the appropriate vocals, the call is “Focus 1 Knockdown”.

Tier 2

  • May use Tier 1 Omega Spirit abilities.
  • Pain
    Ability to affect one target with the “Pain” call by dagger or melee weapon blow, for a cost of 2 FP. This ability may be activated and the delivery delayed for up to 30 seconds. After the appropriate vocals, the call is “Focus 2 Pain”.
  • Psychometry
    Grants the ability to gain insight into an object, person, or place, for a cost of 2 FP, using the “Psychometry” ability. This requires 30 seconds appropriate roleplay on a person, and 5 minutes on an object or place. Where there is no spiritual or Omega significance to an object or place, the user will realise after 30 seconds of communing with the spirit. Example: Before using Knockdown (for a cost of 1 FP) you might say, “By the power of the Omega, I control your spirit to cause knockdown!” followed the by call, “Focus 1 Knockdown”. After the appropriate vocals and roleplay, the call is “Focus 2 Psychometry”. If used on a known civilised race, the result should be as the table below, unless the character has a spirit effect lammie that modifies their results.
RaceAura
HumanWhite
Myr’naBlue
MascenGrey with multiple shadows
Tae’goYellow
Vrede (Generation 25)None
Vrede (Generation 26)Prismatic
  • Once per day, may spend 1 extra FP on top of the normal cost of a Tier 1 Omega Spirit ability in order to use that ability without the usual vocals by using the Snap prefix. For example “Snap Focus 2 Knockdown”.

Tier 3

  • May use Tier 1 and 2 Omega Spirit abilities.
  • Possession
    Ability to affect one target within 10 metres (30 feet) with the “Possession” call, for a cost of 3 FP. After the appropriate vocals, the call is “Focus 3 Possession”.
  • Twice per day, may spend 1 extra FP on top of the normal cost of a Tier 1 or 2 Omega Spirit ability in order to use that ability without the usual vocals by using the Snap prefix. For example “Snap Focus 3 Pain”. You cannot use this ability to Snap use Psychometry.

Skill – Omega Protection Attunement

I understand all pieces of the Omega: when they threaten you I can turn them in on themselves, showing a mirror into the abyss.

Abilities granted by this skill cost Focus Points (FP) to activate, and their costs are listed in the description of each ability below.

Omega abilities will almost always cost the same amount of FP as the tier of the skill they are from. To use an ability in this skill set, you must spend at least 5 seconds verbally activating the ability, so that those around you can hear it, before indicating a target and announcing the effect. Do not mumble or whisper your vocals.

Although the vocals used to initiate an ability can be longer than 5 seconds, and as varied as you like, your vocals must contain the words “Omega”, “Protection” and the name of the ability you are using.

For the purposes of the Protect ability specifically, you do not need to say the word “protection” twice during your vocals. When the name of the ability and the sphere it comes from are the same, you need only say the name once.

Tier 1

  • Resist Ability to resist a Focus call from an Omega ability being used against you, for the Focus Point cost equal to the cost of the power you are resisting. After the appropriate vocals, the call is “Focus (X) Resist ”, where (X) indicates the FP cost of the ability used against you, and is the name of the call you are resisting. You can begin activating this ability while the enemy is performing their vocals, or immediately after the power is used against you.

Tier 2

  • May use Tier 1 Omega Protection abilities.
  • Protect Ability to affect yourself, or a willing target within touch range, with a warding against ranged Focus calls for 30 seconds, for a cost of 2 FP. After the appropriate vocals, say “Focus 2 Protect”. This removes any active Focus calls on the target, and they must call “Resist Focus” to all ranged Focus calls directed at them for the next 30 seconds. If you attempt to use any Omega abilities whilst under the effects of this call then they will automatically fail.
  • Once per day, may spend 2 FP to Resist any ranged Focus call from Omega abilities used against you, using the call “Resist Focus “.

Tier 3

  • May use Tier 1 and 2 Omega Protection abilities. Example: Before using Protect (for a cost of 2 FP) you might say, “By the power of the Omega, I offer protection to my allies!” followed by the call “Focus 2 Protect”.
  • Shield Ability to affect yourself with a shield against physical damage for 30 seconds for a cost of 3 FP. After the appropriate vocals, say “Focus 3 Shield”. While under the effects of this ability, you must call “Resist” to any damage hits that are not preceded by the “Focus” or “Omega” calls. You are still affected by physical non-damage calls such as Repel and Knockdown. For example, if hit by “Blast 3”, you would respond to this call with “Resist”, and take no damage, but will still take the Knockdown effect caused by the Blast call. If you attempt any hostile actions or use any Omega abilities whilst under the effects of this call, the effect ends immediately.
  • Twice per day, may spend 2 FP to Resist any ranged Focus call from Omega abilities used against you, using the call “Resist Focus “.

Skill – Omega Mind Attunement

Control somebody’s perception, and you have them in your grasp.

Abilities granted by this skill cost Focus Points (FP) to activate, and their costs are listed in the description of each ability below. Omega abilities will almost always cost the same amount of FP as the tier of the skill they are from. To use an ability in this skill set, you must spend at least 5 seconds verbally activating the ability, so that those around you can hear it, before indicating a target and announcing the effect. Do not mumble or whisper your vocals. Although the vocals used to initiate an ability can be longer than 5 seconds, and as varied as you like, your vocals must contain the words “Omega”, “Mind” and the name of the ability you are using.

Tier 1

  • Fear
    Ability to affect one target within 10 metres (30 feet) with the “Fear” call, for a cost of 1 FP. After the appropriate vocals, the call is “Focus 1 Fear”.

Tier 2

  • May use Tier 1 Omega Mind abilities.
  • Befriend
    Ability to affect one target within 10 metres (30 feet) with the “Befriend” call, for a cost of 2 FP. After the appropriate vocals, the call is “Focus 2 Befriend”.
  • Stun
    Ability to affect one target within 10 metres (30 feet) with the “Stun” call, for a cost of 2 FP. After the appropriate vocals, the call is “Focus 2 Stun”.
  • Once per day, may spend 1 extra FP on top of the normal cost of a Tier 1 Omega Mind ability in order to use that ability without the usual vocals by using the Snap prefix. For example “Snap Focus 2 Fear”.

Tier 3

  • May use Tier 1 and 2 Omega Mind abilities.
  • Hallucinate
    Ability to affect one target within 10 metres (30 feet) with the “Hallucinate” call, for a cost of 3 FP. After the appropriate vocals, the call is “Focus 3 Hallucinate”.
  • Twice per day, may spend 1 extra FP on top of the normal cost of a Tier 1 or 2 Omega Mind ability in order to use that ability without the usual vocals by using the Snap prefix. For example “Snap Focus 3 Stun”.

Skill – Omega Body Attunement

Why do the Green Cloaks still employ butchers when the Omega can offer such elegant ways of healing?

Abilities granted by this skill cost Focus Points (FP) to activate, and their costs are listed in the description of each ability below. Omega abilities will almost always cost the same amount of FP as the tier of the skill they are from. To use an ability in this skill set, you must spend at least 5 seconds verbally activating the ability, so that those around you can hear it, before indicating a target and announcing the effect. Do not mumble or whisper your vocals. Although the vocals used to initiate an ability can be longer than 5 seconds, and as varied as you like, your vocals must contain the words “Omega”, “Body” and the name of the ability you are using.

For the Omega Body Sphere, you will sometimes be required to continue roleplaying and chanting after your activation vocals for a certain amount of time. This time period indicates the user knitting together wounds and returning the target to health. The time needed is indicated in the description for each ability, and also in the tables about restoring Endurance.

Tier 1

Tier 2

  • May use Tier 1 Omega Body abilities.
  • Heal Wound
    Ability to use the “Heal Wound” call on touch with 20 seconds of chanting, for a cost of 2 FP. After the appropriate vocals and chanting, the call is “Focus 2 Heal Wound”.
  • Once per day, may spend 1 extra FP on top of the normal cost of a Tier 1 Omega Body ability in order to use that ability without the usual vocals or chanting time by using the Snap prefix. For example “Snap Focus 2 Stabilise”.

Tier 3

  • May use Tier 1 and 2 Omega Body abilities.
  • Paralyse
    Ability to affect one target with the “Paralyse” call by dagger or melee weapon blow, for a cost of 3 FP. This ability may be activated and the delivery delayed for up to 30 seconds. After the appropriate vocals, the call is “Focus 3 Paralyse”.
  • Twice per day, may spend 1 extra FP on top of the normal cost of a Tier 1 or 2 Omega Body ability in order to use that ability without the usual vocals or chanting time by using the Snap prefix. For example “Snap Focus 3 Heal Wound

Skill – Self Sufficient

Foraging, scavenging, “liberating” or however you want to put it; the ability to find useful things in one’s environment is extremely handy.

This skill allows the character to forage and scavenge for useful items. Higher tiers of this skill increase the number and rarity of items you are likely to find. To use this skill, please visit the Games Organisation Desk at the times designated for this skill at the beginning of each event.

When you go to the Games Organisation Desk, you will be given the option to go to a low or high risk area. The higher the risk, the greater the chance you have of finding better items. You will draw from a deck of cards matching the risk which will tell you the result of your action.

A Scavenge action can be undertaken by a group of up to 5 people, not all of whom need to have the Self Sufficient skill. They must all draw from the same deck. Only those with the Self Sufficient skill gain the benefits. Scavenging takes at least 15 minutes of roleplay which should involve the group going out into the woods, searching for materials after visiting the Games Organisation Desk.

Tier 1

  • May Scavenge once per day. May draw 1 card from either deck.

Tier 2

  • May Scavenge once per day. May draw 2 cards from the same deck, and discard 1.
  • Once after Scavenging, may discard 2 common Scavenged resources in return for 1 common resource of your choice.

Tier 3

  • May Scavenge once per day. May draw 3 cards from the same deck, and discard 2.
  • Once after Scavenging, may discard 2 common or uncommon Scavenged resources in return for 1 common resource of your choice.
  • Once after Scavenging, may discard 2 uncommon Scavenged resources in return for 1 uncommon resource of your choice.

Skill – Rifle

Rifles are the staple weapon of most armed forces, but only with the proper training is their full potential unlocked. For less modern (or less orthodox) groups, the weapon of choice is the bow.

Tier 1

Tier 2

  • May use a rifle, shotgun, and bow.
  • Call “Knockdown” on every shot with a bow in addition to any other call.
  • Once per encounter, may call “Through” with a rifle, shotgun, or bow.
  • Once per day, may call “Disarm” with a rifle on a target within 100 metres (300 feet). A physical round does not need to be fired or hit the target for this ability.

Tier 3

Skill – Pistol

From the sniper’s sidearm to the trooper’s decked-out custom job, pistols are ubiquitous on the battlefield.

Tier 1

Tier 2

  • May use a pistol.
  • Once per encounter, may call “Stun” with a pistol.
  • Once per day, may fire all rounds remaining in the clip of the pistol in their primary hand, allowing them to call “Through” for all shots emptied this way for the next 5 seconds.

Tier 3

  • May use a pistol.
  • Twice per encounter, may call “Stun” or “Knockdown” with a pistol.
  • Twice per day, may fire all rounds remaining in the clip of the pistol in their primary hand, allowing them to call “Through” for all shots emptied this way for the next 5 seconds.