Call – Death Watch

“Dealth Watch”

Duration: Instant
Death Watch may only be used by the Human Medic class, and allows Medics to know how long their patient has left to live. The target must respond with “healthy”, “exhausted”, “wounded”, or “dead”. A Wounded character should respond with the current time of their death count. They should not then continue to count out loud.

Call – Disarm

“Disarm <location>”

Duration: 5 seconds
This call must be followed by the location that the caller wishes to affect, and may only be applied to an arm. The affected arm cannot be used for the duration of the call. If this call is delivered by a weapon blow, it will affect the area struck. If this call strikes a weapon or shield, then the arm holding that item is also affected. Any items held in that arm must be moved out of the way and may not be used to block or parry. Any held item should not be dropped to the floor.

Call – Fear

“Fear”

Duration: 5 seconds
The target must run directly away from the source of the call for 5 seconds. If the target is unable to run away for any reason, they must cower and may not attack or defend themselves for the duration.

Call – Flaming

“Flaming”

Duration: 5 minutes (or until put out)
The target must roleplay as if they had been set on fire. The target takes 1 hit every 5 seconds until the fire is put out, or until the call duration has ended. To end the call, the target must roleplay attempting to put out the fire for 5 seconds, by rolling around on the floor, or other appropriate means. Another character may also put out the fire for the target after 5 seconds of roleplay. If a character is affected by the Flaming call and is also Wounded, the fire must be put out by another character before the affected person can be healed.

Call – Focus

“Focus(x) <call>

Duration: N/A
This precedes calls from abilities using the Omega damage type. The call “Focus” on its own has no effect, and must be followed by the number of Focus Points used to use the ability, and then the name of the Omega ability being used.

Call – Gas

“gas <call>”

Duration: N/A
Added as a prefix to other calls in order to signify that they are caused by a gas effect. Normally used in conjunction with Zone or Mass – for example “Zone Gas Pain“. Crafted items such as respirators can resist calls with this prefix.

Call – Hallucinate

“Hallucinate”

Duration: 5 minutes
Causes the target to experience a hallucination of the caller’s choice. After activating the Hallucinate call, the caller may state up to 10 words which will affect the target’s senses – this is considered an OOC call. For example; “I appear to be your commanding officer” or “You believe you are covered in scorpions.” This call causes no physical damage. After the call’s effect ends, the target will become aware that the call was used on them.

Call – Heal Wounds

Duration: Instant
This call restores a Wounded target to the Exhausted state. This also restores any rended limbs.The Heal Wound call can be used by characters with the Medicae or Omega Body skill, Myr’na Healers, or by certain craftable items. It can be used to restore a Wounded character back to Exhausted status. The Heal Wound call will also remove the Rend effect from all limbs. The Heal Wound call is made at the end of the time given in the table below, depending on the healing type and how many people are working on the character. If healing is interrupted during this time, it must be restarted. A character does not need to be Stabilised in order to use this call, but a character’s death count continues until the Heal Wound call is used, and a character may still die whilst being healed. If you are Wounded, you may not use these methods to heal yourself, as you are unable to use items or skills.

MethodTime Taken
1 Person with Medicae60 seconds
2 People with Medicae
(must be led by a Medic with Medicae 2)
40 seconds
3 People with Medicae
(must be led by a Medic with Medicae 3)
20 seconds
Omega Body 2: Heal Wound20 seconds (after initial vocals time)
Myr’na Healer: MartyrInstant (after initial vocals time)
Crafted ItemsVariable