Call – Zone

“Zone <call>”

Duration: N/A
Added as a prefix to other calls in order to apply them to a small area. Any call preceded by “Zone” affects every person in a 1 metre (3 feet) radius from caller or target. For example, “Zone Blast 2” would apply the Blast 2 call to everyone within 1 metre (3 feet) of the caller or target point

Call – Remove

“remove <call>”

Duration: Instant
This call removes the effect of another active call or ability immediately.

Call – Rend

“rend <location>”

Duration: Instant
This call must be followed by the location that the caller wishes to affect, and may only be applied to an arm or leg. The affected limb is rendered useless but not Wounded. The limb cannot be used until restored by the Heal Wound call. If this is delivered by a weapon blow, the location is omitted and the call will affect the limb struck.

Striking the torso or head will have no effect.

Call – Paralyse

“Paralyse”

Duration: 30 seconds
The target’s muscles seize up and they are left unable to move, speak or take any action for 30 seconds. Other calls will still damage the target during this time, and the Knockdown call will still take effect. If the target takes a Wound, their death count continues as normal. After the effect wears off, they must roleplay any damage or any active calls they have taken as normal. This call is not blocked by armour.

Call – Possession

“Possesion”

Duration: 30 seconds
The target’s body is under the control of the caller like a puppet for 30 seconds. The caller may issue simple instructions to the target which control their body (For example “follow me”, “kill your friend”, “tell everyone to let me go”), but you cannot control their mind or memories (so “tell me the door code” will not work). If the target is Wounded during this, the user also becomes Wounded. If line of sight between the user and the target is broken for more than 5 seconds, the user becomes Wounded, but this does not end the Possession. After the call’s effect ends, the target will become aware that the call was used on them.

Call – Disarm

“Disarm <location>”

Duration: 5 seconds
This call must be followed by the location that the caller wishes to affect, and may only be applied to an arm. The affected arm cannot be used for the duration of the call. If this call is delivered by a weapon blow, it will affect the area struck. If this call strikes a weapon or shield, then the arm holding that item is also affected. Any items held in that arm must be moved out of the way and may not be used to block or parry. Any held item should not be dropped to the floor.

Call – Fear

“Fear”

Duration: 5 seconds
The target must run directly away from the source of the call for 5 seconds. If the target is unable to run away for any reason, they must cower and may not attack or defend themselves for the duration.

Call – Flaming

“Flaming”

Duration: 5 minutes (or until put out)
The target must roleplay as if they had been set on fire. The target takes 1 hit every 5 seconds until the fire is put out, or until the call duration has ended. To end the call, the target must roleplay attempting to put out the fire for 5 seconds, by rolling around on the floor, or other appropriate means. Another character may also put out the fire for the target after 5 seconds of roleplay. If a character is affected by the Flaming call and is also Wounded, the fire must be put out by another character before the affected person can be healed.